Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vanishing

U · Enchantment — Aura

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Similar cards

Color identity:
NameManaTypeText
Favored of Iroas 2WCreature — Human Soldier Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. 2/2
Nurturing Presence 1WEnchantment — Aura Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Lich-Knights' Conquest 4BSorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Dreadbringer Lampads 4BEnchantment Creature — Nymph Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2
Coma Veil 4UEnchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
Ice Over 1UEnchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
Valor's Reach Plane — Kylem Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sphinx of the Second Sun 6UUCreature — Sphinx Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6
Cataclysm 2WWSorcery Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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