Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vanishing Verse

WB · Instant

Exile target monocolored permanent.

Similar cards

Color identity:
NameManaTypeText
Shadowspear 1Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Scourglass 3WWArtifact {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Saprazzan Bailiff 3UUCreature — Merfolk When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2
Phoebe, Head of S.N.E.A.K. 1UBLegendary Creature — Human Spy Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) 2/3
Conifer Wurm 4GSnow Creature — Wurm Trample {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. 4/4
Kor Skyfisher 1WCreature — Kor Soldier Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3
Barrin, Master Wizard 1UULegendary Creature — Human Wizard {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
The Dragon-Kami Reborn 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control.
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