M:tG card similarity search
3R · Creature — Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Kami of the Crescent Moon | UU | Legendary Creature — Spirit | At the beginning of each player's draw step, that player draws an additional card. 1/3 |
Koskun Falls | 2BB | World Enchantment | At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Angel's Trumpet | 3 | Artifact | All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. |
Reclamation | 2GW | Enchantment | Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.) |
Flailing Drake | 3G | Creature — Drake | Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3 |
Hungry Mist | 2GG | Creature — Elemental | At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. 6/2 |
Winter Moon | 2 | Artifact | Players can't untap more than one nonbasic land during their untap steps. |
Thermopod | 4R | Snow Creature — Slug | {S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow source.) Sacrifice a creature: Add {R}. 4/3 |
War-Torch Goblin | R | Creature — Goblin Warrior | {R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature. 1/1 |
Haphazard Bombardment | 5R | Enchantment | When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. |