M:tG card similarity search
1WUB · Legendary Creature — Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. 4/4
Name | Mana | Type | Text |
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Tegwyll's Scouring | 4BB | Sorcery | You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. |
Graveyard Glutton | Creature — Werewolf | Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Alela, Cunning Conqueror | 2UB | Legendary Creature — Faerie Warlock | Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. 2/4 |
Fable of the Mirror-Breaker | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control. |
The Dalek Emperor | 5BR | Legendary Artifact Creature — Dalek | Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. 6/6 |
Rot Farm Mortipede | 3B | Creature — Insect | Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4 |
Inkling Summoning | 1W/BW/B | Sorcery — Lesson | Create a 2/1 white and black Inkling creature token with flying. |
Necromentia | 1BB | Sorcery | Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way. |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
Mystic Archaeologist | 1U | Creature — Human Wizard | {3}{U}{U}: Draw two cards. 2/1 |