Card Codex

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17 May 2024: Card library updated.

Vassal's Duty

3W · Enchantment

{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Similar cards

Color identity:
NameManaTypeText
Cosmic Intervention 3WInstant If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Morning Apparition Creature — Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
Rune of Protection: Lands 1WEnchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Bushi Tenderfoot WCreature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1
Pentagram of the Ages 4Artifact {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Invulnerability 1WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
Chapel Shieldgeist Creature — Spirit Cleric Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1
Reflect Damage 3RWInstant The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Circle of Protection: Artifacts 1WEnchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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