M:tG card similarity search
3W · Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Cosmic Intervention | 3W | Instant | If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | 
| Morning Apparition | Creature — Spirit Soldier | Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 | |
| Rune of Protection: Lands | 1W | Enchantment | {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) | 
| Bushi Tenderfoot | W | Creature — Human Soldier | When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1 | 
| Pentagram of the Ages | 4 | Artifact | {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. | 
| Invulnerability | 1W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. | 
| Chapel Shieldgeist | Creature — Spirit Cleric | Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1 | |
| Reflect Damage | 3RW | Instant | The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. | 
| Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 | 
| Circle of Protection: Artifacts | 1W | Enchantment | {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. |