M:tG card similarity search
2G · Creature — Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Name | Mana | Type | Text |
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Psychic Venom | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
Pixie Illusionist | U | Creature — Faerie Wizard | Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Streambed Aquitects | 1UU | Creature — Merfolk Scout | {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3 |
Elvish Branchbender | 2G | Creature — Elf Druid | {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2 |
Genju of the Realm | WUBRG | Legendary Enchantment — Aura | Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. |
Wake of Destruction | 3RRR | Sorcery | Destroy target land and all other lands with the same name as that land. |
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
March from Velis Vel | 2U | Sorcery | Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Artillery Blast | 1W | Instant | Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. |
Tectonic Instability | 2R | Enchantment | Whenever a land enters the battlefield, tap all lands its controller controls. |