M:tG card similarity search
4BB · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Name | Mana | Type | Text |
---|---|---|---|
Wirewood Channeler | 3G | Creature — Elf Druid | {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. 2/2 |
Mutant's Prey | G | Instant | Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Hoofprints of the Stag | 1W | Tribal Enchantment — Elemental | Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. |
Sword of Hours | 2 | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Tawnos's Tinkering | 3G | Instant | Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. |
Aetherborn Marauder | 3B | Creature — Aetherborn Rogue | Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. 2/2 |
Jungleborn Pioneer | 2G | Creature — Merfolk Scout | When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2 |
Quarry Colossus | 5WW | Creature — Giant | When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. 5/6 |
Thundering Sparkmage | 3R | Creature — Human Wizard | When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/2 |
Giant Opportunity | 2G | Sorcery | You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |