Card Codex

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17 May 2024: Card library updated.

Vault 12: The Necropolis

4BB · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Similar cards

Color identity:
NameManaTypeText
Bloated Processor 2BCreature — Phyrexian Sacrifice another Phyrexian: Put a +1/+1 counter on Bloated Processor. When Bloated Processor dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 3/2
Spike Soldier 2GGCreature — Spike Soldier Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0
Earthen Arms 1GSorcery Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Gird for Battle WSorcery Put a +1/+1 counter on each of up to two target creatures.
Haunted Angel 2WCreature — Angel Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3
Urabrask's Anointer 3RArtifact Creature — Phyrexian Wizard When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. 4/2
Flesh 3BGSorcery Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Nightmare Incursion 5BSorcery Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
Belfry Spirit 3WWCreature — Spirit Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1
Deploy to the Front 5WWSorcery Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
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