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17 May 2024: Card library updated.

Vault 13: Dweller's Journey

3W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Similar cards

Color identity:
NameManaTypeText
Sun Clasp 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Tendrils of Agony 2BBSorcery Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Hibernation Sliver UBCreature — Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2
Inspired Ultimatum UURRRWWSorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Waker of Waves 5UUCreature — Whale Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 7/7
Glimmerpoint Stag 2WWCreature — Elk Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Collected Conjuring 2URSorcery Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Anguished Unmaking 1WBInstant Exile target nonland permanent. You lose 3 life.
Lay Down Arms WSorcery Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Life Goes On GInstant You gain 4 life. If a creature died this turn, you gain 8 life instead.
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