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17 May 2024: Card library updated.

Vault 87: Forced Evolution

3GU · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

Similar cards

Color identity:
NameManaTypeText
Burn Together RSorcery — Adventure Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Jace, Ingenious Mind-Mage 4UULegendary Planeswalker — Jace [+1]: Draw a card. [+1]: Untap all creatures you control. [−9]: Gain control of up to three target creatures. Loyalty 5
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Baffling Defenses 1WInstant Target creature's base power perpetually becomes 0.
Sterling Supplier 4WCreature — Bird Soldier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4
Bloodtracker 3BCreature — Vampire Wizard Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Lifeblood Hydra XGGGCreature — Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. 0/0
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