M:tG card similarity search
· Land
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Mother of Runes | W | Creature — Human Cleric | {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Drudge Sentinel | 2B | Creature — Skeleton Warrior | {3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1 |
Enslaved Scout | 2R | Creature — Goblin Scout | {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |
Fang of the Pack | 5G | Creature — Wolf | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3 |
Overgrown Battlement | 1G | Creature — Wall | Defender {T}: Add {G} for each creature you control with defender. 0/4 |
Rafiq of the Many | 1GWU | Legendary Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. 3/3 |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Giver of Runes | W | Creature — Kor Cleric | {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2 |
The Warrior | Hero | {T}: Target creature you control gains haste until end of turn. | |
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |