M:tG card similarity search
· Land
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Threaten | 2R | Sorcery | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Makindi Patrol | 2W | Creature — Human Knight Ally | Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3 |
Tamiyo's Safekeeping | G | Instant | Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
Chittering Host | Creature — Eldrazi Horror | Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. 5/6 | |
Success! | W | Instant | Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. |
Rain of Filth | B | Instant | Until end of turn, lands you control gain "Sacrifice this land: Add {B}." |
Cackling Culprit | Creature — Human Rogue | Whenever Cackling Culprit or another creature you control dies, you gain 1 life. {1}{B}: Cackling Culprit gains deathtouch until end of turn. 3/5 | |
Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |
Riches | 5UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures. |
Built to Last | W | Instant | Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |