M:tG card similarity search
5GG · Creature — Dinosaur
Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Vampire Neonate | B | Creature — Vampire | {2}, {T}: Each opponent loses 1 life and you gain 1 life. 0/3 |
Vampire Opportunist | 1B | Creature — Vampire | {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1 |
Gorger Wurm | 3RG | Creature — Wurm | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) 5/5 |
Dryad's Caress | 4GG | Instant | You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control. |
Territorial Allosaurus | 2GG | Creature — Dinosaur | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. 5/5 |
Spitfire Handler | 1R | Creature — Goblin | Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. 1/1 |
Rhys the Exiled | 2G | Legendary Creature — Elf Warrior | Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. 3/2 |
Flick a Coin | 2R | Instant | Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Draw a card. |
Spawnbroker | 2U | Creature — Human Wizard | When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1 |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |