M:tG card similarity search
3UB · Artifact Creature — Human Rogue
{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Drakestown Forgotten | 4B | Creature — Zombie | Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0 |
| Runesword | 6 | Artifact | {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. |
| Panic | R | Instant | Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |
| Sustainer of the Realm | 2WW | Creature — Angel | Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |
| Anurid Swarmsnapper | 2G | Creature — Frog Beast | Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
| Orochi Colony | Plane — Kamigawa | Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target creature can't be blocked this turn. | |
| Golgari Decoy | 3G | Creature — Elf Rogue | All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
| Stonewood Invoker | 1G | Creature — Elf Mutant | {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. 2/2 |
| Eye of Singularity | 3W | World Enchantment | When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
| Spirit Weaver | 1W | Creature — Human Wizard | {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1 |