M:tG card similarity search
3UB · Artifact Creature — Human Rogue
{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Yeva's Forcemage | 2G | Creature — Elf Shaman | When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2 |
| Artificial Evolution | U | Instant | Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) |
| Cutthroat Contender | B | Creature — Vampire Warrior | Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn. 1/1 |
| Extraction Specialist | 2W | Creature — Human Rogue | Lifelink When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. 3/2 |
| Merchant Ship | U | Creature — Human | Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
| Black Sun's Zenith | XBB | Sorcery | Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. |
| Shaper Guildmage | U | Creature — Human Wizard | {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1 |
| Pest Problem | 2R | Instant — Adventure | Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.) |
| Nearheath Stalker | 4R | Creature — Vampire Rogue | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/1 |
| Unchecked Growth | 2G | Instant — Arcane | Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. |