Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vedalken Blademaster

2U · Creature — Vedalken Soldier

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/3

Similar cards

Color identity:
NameManaTypeText
The Fallen Apart 2BBCreature — Zombie The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4
Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Sailmonger 3UCreature — Human Monger {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3
Everlasting Lich 2BBBCreature — Zombie Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.) 4/0
Possessed Skaab 3UBCreature — Zombie When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. 3/2
Threefold Signal 3Artifact When Threefold Signal enters the battlefield, scry 3. Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
Darksteel Hydra XWBGArtifact Creature — Phyrexian Hydra Indestructible Darksteel Hydra enters the battlefield with X oil counters on it. Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it. When Darksteel Hydra enters the battlefield, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand. */*
People of the Woods GGCreature — Human People of the Woods's toughness is equal to the number of Forests you control. 1/*
Searing Spear Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Aethershield Artificer 3WCreature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/3
Page 229