Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vedalken Mastermind

UU · Creature — Vedalken Wizard

{U}, {T}: Return target permanent you control to its owner's hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Coral Trickster 1UCreature — Merfolk Rogue Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1
Firewing Phoenix 3RCreature — Phoenix Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2
Induced Amnesia 2UEnchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Monk Idealist 2WCreature — Human Monk Cleric When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2
Nucklavee 4U/RU/RCreature — Beast When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. 4/4
Aphetto Runecaster 3UCreature — Human Wizard Whenever a permanent is turned face up, you may draw a card. 2/3
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Open the Vaults 4WWSorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Treasured Find BGSorcery Return target card from your graveyard to your hand. Exile Treasured Find.
Grixis Charm UBRInstant Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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