Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vedalken Outlander

WU · Artifact Creature — Vedalken Scout

Protection from red 2/2

Similar cards

Color identity:
NameManaTypeText
Kitchen Imp 3BCreature — Imp Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Slavering Nulls 1RCreature — Goblin Zombie Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1
Lightning Cloud 3REnchantment Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
Ray of Frost 1UEnchantment — Aura Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
Embermaw Hellion 3RRCreature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5
Stenchskipper 3BCreature — Elemental Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5
Snare Thopter 4Artifact Creature — Thopter Flying, haste 3/2
Pledge of Loyalty 1WEnchantment — Aura Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Sarkhan, the Dragonspeaker 3RRLegendary Planeswalker — Sarkhan [+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." Loyalty 4
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
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