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17 May 2024: Card library updated.

Vega, the Watcher

1WU · Legendary Creature — Bird Spirit

Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Wall of Denial 1WUCreature — Wall Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8
A-Cosmos Charger 2UCreature — Horse Spirit Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2
Cosmos Charger 3UCreature — Horse Spirit Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Battle of Frost and Fire 3UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Laboratory Drudge 3UCreature — Zombie Horror At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4
Quintorius, Field Historian 3RWLegendary Creature — Elephant Cleric Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4
Deafening Silence WEnchantment Each player can't cast more than one noncreature spell each turn.
Foul Spirit 2BCreature — Spirit Flying When Foul Spirit enters the battlefield, sacrifice a land. 3/2
Beck GUSorcery Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
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