M:tG card similarity search
1WU · Legendary Creature — Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Furious Assault | 2R | Enchantment | Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker. |
Staff of the Letter Magus | 3 | Artifact | As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. |
Eidolon of Philosophy | U | Enchantment Creature — Spirit | {6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards. 1/2 |
The Great Synthesis | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up). | |
Wee Dragonauts | 1UR | Creature — Faerie Wizard | Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. 1/3 |
Pendrell Drake | 3U | Creature — Drake | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3 |
Shimmerscale Drake | 4U | Creature — Drake | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 3/4 |
Final Iteration | Creature — Eldrazi Insect | Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. 6/5 | |
Karador, Ghost Chieftain | 5WBG | Legendary Creature — Centaur Spirit | This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard. 3/4 |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |