M:tG card similarity search
1WU · Legendary Creature — Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Magma Phoenix | 3RR | Creature — Phoenix | Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. 3/3 |
Arcane Denial | 1U | Instant | Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
Bringer of the Last Gift | 6BB | Creature — Vampire Demon | Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. 6/6 |
Dragonlord's Servant | 1R | Creature — Goblin Shaman | Dragon spells you cast cost {1} less to cast. 1/3 |
Ghost Warden | 1W | Creature — Spirit | {T}: Target creature gets +1/+1 until end of turn. 1/1 |
Reckless Waif | R | Creature — Human Rogue Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. 1/1 |
Battlegrace Angel | 3WW | Creature — Angel | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. 4/4 |
Novice Occultist | 1B | Creature — Human Wizard | When Novice Occultist dies, you draw a card and you lose 1 life. 1/2 |
Puresteel Paladin | WW | Creature — Human Knight | Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. 2/2 |
Marketwatch Phantom | 1W | Creature — Spirit Detective | Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2 |