M:tG card similarity search
G · Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Name | Mana | Type | Text |
---|---|---|---|
Scrapdiver Serpent | 5UU | Creature — Serpent | Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. 5/5 |
Pristine Skywise | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4 |
Vectis Agents | 3UB | Artifact Creature — Human Rogue | {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3 |
Benthic Infiltrator | 2U | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked. 1/4 |
Mistfire Weaver | 3U | Creature — Djinn Wizard | Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. 3/1 |
Raze to the Ground | 2R | Sorcery | This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card. |
Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |
Rampart Smasher | R/GR/GR/GR/G | Creature — Giant | Rampart Smasher can't be blocked by Knights or Walls. 5/5 |
Gudul Lurker | U | Creature — Salamander | Gudul Lurker can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1 |
Bouncing Beebles | 2U | Creature — Beeble | Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2 |