Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Veiled Serpent

2U · Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Thran Forge 3Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Gift of Tusks UInstant Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Bloodbat Summoner Creature — Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Dutiful Thrull WCreature — Thrull {B}: Regenerate Dutiful Thrull. 1/1
Fields of Summer Plane — Moag Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.
Rumbling Ruin 5RCreature — Elemental When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6
Goblin Cadets RCreature — Goblin Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Geralf, the Fleshwright 2ULegendary Creature — Human Warlock Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. 2/3
Page 342