M:tG card similarity search
2U · Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Gideon's Avenger | 1WW | Creature — Human Soldier | Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. 2/2 |
Flaming Fist | 2W | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." |
In the Eye of Chaos | 2U | World Enchantment | Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value. |
Jangling Automaton | 3 | Artifact Creature — Construct | Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 |
Treetop Village | Land | Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) | |
Rimrock Knight | 1R | Creature — Dwarf Knight | Rimrock Knight can't block. 3/1 |
Jabari's Influence | 3WW | Instant | Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. |
Genju of the Cedars | G | Enchantment — Aura | Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. |
Illusory Angel | 2U | Creature — Angel Illusion | Cast this spell only if you've cast another spell this turn. Flying 4/4 |
Ensouled Scimitar | 3 | Artifact — Equipment | {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |