Card Codex

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17 May 2024: Card library updated.

Veilstone Amulet

3 · Artifact

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Similar cards

Color identity:
NameManaTypeText
Fractured Loyalty 1REnchantment — Aura Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Border Guardian 4Artifact Creature — Knight Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. 1/1
Shapers' Sanctuary GEnchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Ground Seal 1GEnchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Great Sable Stag 1GGCreature — Elk This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) 3/3
Amulet of Safekeeping 2Artifact Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Creature tokens get -1/-0.
Spellskite 2Artifact Creature — Phyrexian Horror {U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) 0/4
Sarah Jane Smith 1WLegendary Creature — Human Detective Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) 2/1
Arcane Laboratory 2UEnchantment Each player can't cast more than one spell each turn.
Rule of Law 2WEnchantment Each player can't cast more than one spell each turn.
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