Card Codex

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17 May 2024: Card library updated.

Veinwitch Coven

2B · Creature — Vampire Warlock

Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3

Similar cards

Color identity:
NameManaTypeText
Postmortem Lunge XB/PSorcery ({B/P} can be paid with either {B} or 2 life.) Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Wight of Precinct Six 1BCreature — Zombie Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1
Spatial Binding UBEnchantment Pay 1 life: Until your next upkeep, target permanent can't phase out.
Dreams of Steel and Oil BSorcery Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Cut the Earthly Bond UInstant — Arcane Return target enchanted permanent to its owner's hand.
Angelic Shield WUEnchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
Bloodbond Vampire 2BBCreature — Vampire Shaman Ally Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3
Gray Merchant of Asphodel 3BBCreature — Zombie When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4
Mangara's Blessing 2WInstant You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Heliod, Sun-Crowned 2WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. 5/5
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