Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vela the Night-Clad

4UB · Legendary Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Wulfgar of Icewind Dale 3RGLegendary Creature — Human Barbarian Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 4/4
Razia, Boros Archangel 4RRWWLegendary Creature — Angel Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. 6/3
Luminous Wake 2WEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
Luxa River Shrine 3Artifact {1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine. {T}: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
Savior of the Sleeping 2WCreature — Human Knight Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. 2/3
Rhonas the Indomitable 2GLegendary Creature — God Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. 5/5
Spined Megalodon 5UUCreature — Shark Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 5/7
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Githzerai Monk 4WCreature — Gith Monk Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. 3/2
Prison Realm 2WEnchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.
Page 336