M:tG card similarity search
5BB · Legendary Creature — Human Rogue
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| The Grim Captain's Locker | 3B | Legendary Artifact | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
| Kaseto, Orochi Archmage | 1GU | Legendary Creature — Snake Wizard | {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. 2/2 |
| Squirrel Wrangler | 2GG | Creature — Human Druid | {1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2 |
| Jolrael's Centaur | 1GG | Creature — Centaur Archer | Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
| Noxious Bayou | Land | {T}: Add {B} or {G}. You get a poison counter. | |
| Scurry of Gremlins | 2RW | Enchantment | When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. |
| Bolt Hound | 2R | Creature — Elemental Dog | Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2 |
| Canyon Jerboa | 2W | Creature — Mouse | Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2 |
| Become Brutes | 1R | Sorcery | One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
| Sanctifier of Souls | 3W | Creature — Human Cleric | Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. 2/3 |