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17 May 2024: Card library updated.

Velomachus Lorehold

5RW · Legendary Creature — Elder Dragon

Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5

Similar cards

Color identity:
NameManaTypeText
Charmed Pendant 4Artifact {T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)
Feather, the Redeemed RWWLegendary Creature — Angel Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. 3/4
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Pyrostatic Pillar 1REnchantment Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Reflective Golem 3Artifact Creature — Golem Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. 2/3
Ignite Memories 4RSorcery Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Condemn WInstant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Teshar, Ancestor's Apostle 3WLegendary Creature — Bird Cleric Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2
Unexpected Conversion 2USorcery Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Sarinth Steelseeker 1GCreature — Human Artificer Scout Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 1/2
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