M:tG card similarity search
XUU · Enchantment — Aura
Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Yoke of the Damned | 1B | Enchantment — Aura | Enchant creature When a creature dies, destroy enchanted creature. |
| Mardu Runemark | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent. |
| Goblin Dirigible | 6 | Artifact Creature — Construct | Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. 4/4 |
| Sand Squid | 3U | Creature — Squid Beast | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. 2/2 |
| Blessing of Leeches | 2B | Enchantment — Aura | Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. |
| Boar Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Eland Umbra | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Flowstone Blade | R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. |
| Flowstone Embrace | 1R | Enchantment — Aura | Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. |
| Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |