M:tG card similarity search
4G · Creature — Spirit
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Pillardrop Rescuer | 4W | Creature — Spirit Cleric | Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. 2/2 |
Trestle Troll | 1BG | Creature — Troll | Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate Trestle Troll. 1/4 |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Spiked Pit Trap | 1 | Artifact | Flash {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. |
Martyr's Soul | 2W | Creature — Spirit Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2 |
Andúril, Flame of the West | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} |
Marketwatch Phantom | 1W | Creature — Spirit Detective | Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2 |
Myojin of Night's Reach | 5BBB | Legendary Creature — Spirit | Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. 5/2 |
Diviner Spirit | 4U | Creature — Spirit | Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4 |
Ministrant of Obligation | 2W | Creature — Human Cleric | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1 |