M:tG card similarity search
2W · Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Ancestor's Prophet | 4W | Creature — Human Cleric | Tap five untapped Clerics you control: You gain 10 life. 1/5 |
Congregate | 3W | Instant | Target player gains 2 life for each creature on the battlefield. |
Festival of Trokin | W | Sorcery | You gain 2 life for each creature you control. |
Peach Garden Oath | W | Sorcery | You gain 2 life for each creature you control. |
Pristine Talisman | 3 | Artifact | {T}: Add {C}. You gain 1 life. |
A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Well | W | Sorcery | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
Folk Medicine | 2G | Instant | You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Lifegift | 2G | Enchantment | Whenever a land enters the battlefield, you may gain 1 life. |