Card Codex

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17 May 2024: Card library updated.

Venerable Monk

2W · Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Syphon Life 1BBSorcery Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Kor Celebrant 2WCreature — Kor Cleric Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Grave Robbers 1BBCreature — Human Rogue {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1
Vampiric Rites BEnchantment {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Witch's Cauldron BArtifact {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Jaddi Offshoot GCreature — Plant Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 0/3
Era of Enlightenment 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Intimidation Campaign 1UBEnchantment When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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