M:tG card similarity search
2W · Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Syphon Life | 1BB | Sorcery | Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Fields of Summer | Plane — Moag | Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life. | |
Kor Celebrant | 2W | Creature — Kor Cleric | Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4 |
Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
Grave Robbers | 1BB | Creature — Human Rogue | {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1 |
Vampiric Rites | B | Enchantment | {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. |
Witch's Cauldron | B | Artifact | {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. |
Jaddi Offshoot | G | Creature — Plant | Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 0/3 |
Era of Enlightenment | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |