Card Codex

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17 May 2024: Card library updated.

Venerable Monk

2W · Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Sacred Foundry Land — Mountain Plains ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Steam Vents Land — Island Mountain ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Temple Garden Land — Forest Plains ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Watery Grave Land — Island Swamp ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Kraken's Eye 2Artifact Whenever a player casts a blue spell, you may gain 1 life.
Convalescent Care 1WWEnchantment At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Curse of the Forsaken 2WEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Blight Keeper BCreature — Bat Imp Flying {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. 1/1
Lifetap UUEnchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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