Card Codex

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17 May 2024: Card library updated.

Venerable Monk

2W · Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
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Multani's Decree 3GSorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Paraselene 2WSorcery Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Blood Hustler 1BCreature — Vampire Rogue Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1
Cease 1B/GInstant Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Kheru Bloodsucker 2BCreature — Vampire Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. 2/2
Verdant Haven 2GEnchantment — Aura Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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