M:tG card similarity search
3B · Artifact Creature — Demon
Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler. 2/2
Name | Mana | Type | Text |
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Gleaming Barrier | 2 | Artifact Creature — Wall | Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 0/4 |
Shifting Wall | X | Artifact Creature — Wall | Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0 |
Soulcipher Board | 1U | Artifact | Soulcipher Board enters the battlefield with three omen counters on it. {1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. |
Keiga, the Tide Star | 5U | Legendary Creature — Dragon Spirit | Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5 |
Seascape Aerialist | 4U | Creature — Merfolk Wizard Ally | Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3 |
Tenth District Veteran | 2W | Creature — Human Soldier | Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. 2/3 |
Sapphire Drake | 5U | Creature — Drake | Flying Each creature you control with a +1/+1 counter on it has flying. 4/4 |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
Massacre Girl, Known Killer | 2BB | Legendary Creature — Human Assassin | Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4 |
Present Arms | 2U | Sorcery — Adventure | Exchange your library with another deck you own from outside the game. Shuffle your library. |