M:tG card similarity search
3G · Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Name | Mana | Type | Text |
---|---|---|---|
Expendable Troops | 1W | Creature — Human Soldier | {T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature. 2/1 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Falling Timber | 2G | Instant | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn. |
Astral Slide | 2W | Enchantment | Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. |
Urborg Phantom | 2B | Creature — Spirit Minion | Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. 3/1 |
Mesmerizing Benthid | 3UU | Creature — Octopus | When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5 |
Dwarven Nomad | 2R | Creature — Dwarf Nomad | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Bloodsoaked Champion | B | Creature — Human Warrior | Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. 2/1 |
Clockwork Droid | 2 | Artifact Creature — Robot | You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1 |
False Memories | 1U | Instant | Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard. |