M:tG card similarity search
3G · Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Name | Mana | Type | Text |
---|---|---|---|
Jace, Arcane Strategist | 4UU | Legendary Planeswalker — Jace | Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn. Loyalty 4 |
Defective Detective | 2U | Creature — Human Spy | Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1 |
You're in Command | 1W | Sorcery | Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.) |
Lethal Scheme | 2BB | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
Pretender's Claim | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
Familiar Ground | 2G | Enchantment | Each creature you control can't be blocked by more than one creature. |
_____ _____ _____ Trespasser | 1U | Creature — Human Rogue Guest | When this creature enters the battlefield, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. 2/1 |
Zurgo Bellstriker | R | Legendary Creature — Orc Warrior | Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
A-Dreamshackle Geist | 1UU | Creature — Spirit | Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/2 |
Dreamshackle Geist | 1UU | Creature — Spirit | Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/1 |