M:tG card similarity search
3G · Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Name | Mana | Type | Text |
---|---|---|---|
Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
Mirror Shield | 2 | Artifact — Equipment | Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
War Cadence | 2R | Enchantment | {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control. |
Anzrag, the Quake-Mole | 2RG | Legendary Creature — Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4 |
Stone-Tongue Basilisk | 4GGG | Creature — Basilisk | Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. 4/5 |
Baneclaw Marauder | Creature — Werewolf | Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 | |
Sylvan Basilisk | 3GG | Creature — Basilisk | Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. 2/4 |
Plague Wight | 1B | Creature — Zombie | Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1 |
Boros Battleshaper | 5RW | Creature — Minotaur Soldier | At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. 5/5 |
Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |