Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Venomous Hierophant

3B · Creature — Gorgon Cleric

Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) 3/3

Similar cards

Color identity:
NameManaTypeText
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Faceless Agent 3Creature — Shapeshifter Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. 2/2
Apostle of Invasion 4WWCreature — Phyrexian Angel Flying Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike. 4/4
Flesh Duplicate UUCreature — Shapeshifter Rebel You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 0/0
Ravenous Lindwurm 4GGCreature — Wurm When Ravenous Lindwurm enters the battlefield, you gain 4 life. 6/6
Reviving Vapors 2WUInstant Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Ugin's Construct 4Artifact Creature — Construct When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5
Hammerheim Deadeye 3RCreature — Giant Warrior Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3
Bother 4W/UW/USorcery Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
Phyrexian Driver 2BCreature — Phyrexian Zombie Mercenary When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1
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