Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Venser's Journal

5 · Artifact

You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Eternal Dragon 5WWCreature — Dragon Spirit Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/5
Herald of Hadar 4BCreature — Human Warlock Circle of Death — {5}{B}: Roll a d20. 1—9 | Each opponent loses 2 life. 10—19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 4/4
Ulrich of the Krallenhorde 3RGLegendary Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. 4/4
Vengeant Vampire 4BBCreature — Vampire Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. 4/4
Fangren Marauder 5GCreature — Beast Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. 5/5
Deathgreeter BCreature — Human Shaman Whenever another creature dies, you may gain 1 life. 1/1
Head Games 3BBSorcery Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Avarice Amulet 4Artifact — Equipment Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
A-Social Climber 2GCreature — Human Druid Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 4/2
Page 124