Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Venser's Journal

5 · Artifact

You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Unhinged Beast Hunt Stickers {TK}{TK} — {T}: You gain 1 life. {TK}{TK}{TK}{TK} — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. {TK}{TK} — 4/1 {TK}{TK}{TK} — 2/6
Basilica Stalker 5BCreature — Vampire Detective Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/4
Curse of Vitality 2WEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Spirit of the Season 1GGCreature — Treefolk Spirit When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3/3
Suture Priest 1WCreature — Phyrexian Cleric Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1
Boon Reflection 4WEnchantment If you would gain life, you gain twice that much life instead.
Dragon Broodmother 2RRRGCreature — Dragon Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) 4/4
Jhoira of the Ghitu 1URLegendary Creature — Human Wizard {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) 2/2
Howlpack Alpha Creature — Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Page 142