Card Codex

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17 May 2024: Card library updated.

Venser, the Sojourner

3WU · Legendary Planeswalker — Venser

[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." Loyalty 3

Similar cards

Color identity:
NameManaTypeText
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Goblin Battle Jester 3RCreature — Goblin Whenever you cast a red spell, target creature can't block this turn. 2/2
Hulking Ogre 2RCreature — Ogre Hulking Ogre can't block. 3/3
Ogre Taskmaster 3RCreature — Ogre Ogre Taskmaster can't block. 4/3
Imoen, Wily Trickster 1UULegendary Creature — Human Rogue Wizard Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Nightkin Ambusher 2UBCreature — Mutant Warrior Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4
Primordial Mist 4UEnchantment At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Drownyard Amalgam 4UCreature — Zombie Horror When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6
Lupari Shield 1GSorcery — Adventure Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Cavern Stomper 4GGCreature — Dinosaur When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7
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