M:tG card similarity search
· Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Cliff Threader | 1W | Creature — Kor Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
Malevolent Noble | 1B | Creature — Human Noble | {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. 2/2 |
Diabolic Vision | UB | Sorcery | Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. |
Intrude on the Mind | 3UU | Instant | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
Dragon Appeasement | 3BRG | Enchantment | Skip your draw step. Whenever you sacrifice a creature, you may draw a card. |
Verdant Haven | 2G | Enchantment — Aura | Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Spectral Prison | 1U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. |
Penregon Strongbull | 2R | Creature — Minotaur | {1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 |
Rise of the Witch-king | 2BG | Sorcery | Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. |
Explore the Vastlands | 3 | Sorcery | Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. |