M:tG card similarity search
3G · Creature — Spirit
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Finale of Eternity | XBB | Sorcery | Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. |
Kami of Industry | 4R | Creature — Spirit | When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. 3/6 |
Suture Spirit | 1W | Creature — Spirit | Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1 |
Shah of Naar Isle | 3R | Creature — Efreet | Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6 |
Propagator Primordium | 1G | Creature — Fungus | When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard. At the beginning of your upkeep, put a spore counter on Propagator Primordium. Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield. 3/3 |
Sky Theater Strix | 1U | Creature — Bird | Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2 |
Bloodfeather Phoenix | 1R | Creature — Phoenix | Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. 2/2 |
Tainted Field | Land | {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp. | |
Tainted Isle | Land | {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp. | |
Tainted Peak | Land | {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp. |