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17 May 2024: Card library updated.

Verdant Embrace

3GG · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Similar cards

Color identity:
NameManaTypeText
Torens, Fist of the Angels 1GWLegendary Creature — Human Cleric Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. 2/2
Thran Power Suit 2Artifact — Equipment Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Ronom Hulk 4GCreature — Beast Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/6
Skyline Despot 5RRCreature — Dragon Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. 5/5
Fallen Ideal 2BEnchantment — Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Blue Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Master of the Wild Hunt 2GGCreature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3
Call to Serve 1WEnchantment — Aura Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Sentinel's Mark 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Sacred Wolf 2GCreature — Wolf Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1
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