Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Verdant Haven

2G · Enchantment — Aura

Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Skyshroud Elf 1GCreature — Elf Druid {T}: Add {G}. {1}: Add {R} or {W}. 1/1
Keruga, the Macrosage 3G/UG/ULegendary Creature — Dinosaur Hippo Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater. 5/4
Thran Turbine 1Artifact At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
Wooden Sphere 1Artifact Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Relic Vial 3Artifact {2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Caribou Range 2WWEnchantment — Aura Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
Vine Trellis 1GCreature — Plant Wall Defender (This creature can't attack.) {T}: Add {G}. 0/4
Brokers Hideout Land When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Barrin's Unmaking 1UInstant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Rogue Class UBEnchantment — Class (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Page 207