M:tG card similarity search
2G · Enchantment — Aura
Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
| Laid to Rest | 3G | Enchantment | Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
| Obstinate Baloth | 2GG | Creature — Beast | When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
| Desperate Lunge | 1W | Instant | Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
| Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
| Khalni Garden | Land | Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}. | |
| Copper Myr | 2 | Artifact Creature — Myr | {T}: Add {G}. 1/1 |
| Gold Myr | 2 | Artifact Creature — Myr | {T}: Add {W}. 1/1 |
| Iron Myr | 2 | Artifact Creature — Myr | {T}: Add {R}. 1/1 |
| Leaden Myr | 2 | Artifact Creature — Myr | {T}: Add {B}. 1/1 |