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17 May 2024: Card library updated.

Verdant Haven

2G · Enchantment — Aura

Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Similar cards

Color identity:
NameManaTypeText
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Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Unified Front 3WSorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
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Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Soldevi Machinist 1UCreature — Human Wizard Artificer {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1
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