Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Verdant Rebirth

1G · Instant

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Similar cards

Color identity:
NameManaTypeText
Hypnox 8BBBCreature — Nightmare Horror Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. 8/8
Punctuate 3RInstant Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Miner's Guidewing WCreature — Bird Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1
Azorius Aethermage 1WUCreature — Human Wizard Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1
Senator Peacock 3UULegendary Creature — Human Advisor Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn. 3/4
Civic Guildmage WCreature — Human Wizard {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Sunscape Apprentice WCreature — Human Wizard {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Mari, the Killing Quill 1BBLegendary Creature — Vampire Assassin Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2
Tandem Lookout 2UCreature — Human Scout Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1
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